

You can no longer unlock new skills as you progress and are simply restricted to what is given to you. Whilst there are new abilities, the game feels like it’s taken a backwards step with the complete lack of a skill tree. It’s especially useful given the increased scale of levels. Take Zoya for example – she is now able to attach rope between objects, allowing for a new means to get from point A to B. The heroes come with a few new abilities to help adjust to this new focus. Don’t get me wrong, puzzles will still have you scratching your head – just expect to easily solve them with a few well timed jumps. The change of plane also required an overhaul to the puzzles you encounter, this time around seemingly shifting the focus from intellect and instead to manoeuvrability. One particular level that really stood out took place inside a book, the heroes working from page to page as the story was interactively told around them – certainly one of the stand out scenes in the game. Add to that the impressive character designs and fluid animations and you won’t help but to feel very impressed – especially when you consider that Frozenbyte are creating visuals that easily outshine those of some AAA releases. Previous games had teased the world with their beautifully crafted backdrops, so it’s fantastic to finally be able to explore them rather than be left wondering what mysteries are left hidden away from us. What’s more, they actually feel alive with flora and fauna creating an inhabited, lived in world. From the glowing sands of Amadeus’ tropical holiday hideaway all the way to the bustling treetops you explore towards the back end of the game, I found myself constantly in awe of the environments.

Trine has always been known for it’s vibrant, stunning worlds and that’s certainly the case here – Frozenbyte have gone all out in producing what I think is one of the most beautiful video games I’ve ever seen.
#TRINE 2 COMPLETE STORY REVIEW FULL#
Most impressively, it manages to re-create the beautiful world Trine fans are used to in full 3D. It could make or break the game, and thankfully it’s the former – whilst Trine 3: The Artifacts Of Power doesn’t adjust to the new 3D style perfectly, it’s efficient enough to provide an enjoyable experience that still maintains the roots it had established in previous entries. The game’s big change is the introduction of a full 3D world, no longer restricting you to navigating through a singular plane.

That’s not to say that the story doesn’t have a backbone though Trine 3: The Artifacts Of Power certainly offers a bigger focus on the back story and history of the world than the previous games did. It’s a wonderful world full of magic, perils, unlikely heroes and dastardly villains – all amalgamated together into a tale that entertains without offering too much to think about. Of course, this wouldn’t be a Trine game without a grand adventure, thus the titular magical artifact reunites our mismatched heroic trio and sends them on another perilous escapade.Īs per previous entries, the game has a magical fairytale vibe that wouldn’t feel out of place as a Disney movie. This time around their adventuring days are behind them and they’re instead living normal (well, almost) lives. Trine 3: The Artifacts Of Power kicks off by re-introducing us to the trio of heroes we’ve grown to love: Pontius the Knight, Zoya the Thief and Amadeus the Wizard. However, if history has taught us anything it’s that the 2D to 3D transition isn’t always a smooth one – the question is does Trine follow in the path of the Super Mario series and adopt the three dimensional axis blissfully, or does it instead end up in the muddled state that Sonic The Hedgehog finds itself in?
#TRINE 2 COMPLETE STORY REVIEW SERIES#
Whilst a lot of the formula that makes Trine such a great series remains the same, the game has now taken a 3D route – gone are the 2D planes that fans are used to and instead we now get to venture through beautifully visualised 3D worlds that manage to feel even more alive than ever before. That’s not the case with Trine 3: The Artifacts Of Power though. The formula works and the game always looks impressive visually, but besides a new story and different environments not much has changed between entries. Yet for all the positives Trine has, it’s been difficult to see what developers Frozenbyte could do to evolve the series. From the moment I played the first entry on the Playstation 3 all the way to Trine 2: The Complete Story’s release on the Playstation 4 – the fairytale vibe, Lost Vikings-esque gameplay and stupendous graphics have made sure that the series has stood high among 2D puzzle platformers. Ah, Trine. The hours upon hours of gaming bliss that the series has provided me with is startling.
